Game Review: Giren No Yabou – Revolutionary War of Zeon


Well, after posting this topic (here) – I decided I should probably do a review on Mobile Suit Gundam – Giren no Yabou: Revolutionary War Of Zeon.

Let’s start with a little back history – The Giren no Yabou series is usually translated to Giren’s Greed, however yabou is actually “ambition” or “desire”, so it can be seen as Giren’s Ambition as well. 

The series began on Sega Saturn as Mobile Suit Gundam: Giren’s Greed – Blood of Zeon.  It was a strategy game which allows the player a sort of “what if” scenario, where you control an army through the One year war.  The player assumes full control over the full military, from deciding which new technologies to produce, to how many of certain unit to build, as well as when and where you attack your opponent.  Say you wanted to scrap the V project and win the OYW as the EFSF with nothing but Saberfish fighters, you can do that (although it’d be tough!) 

Blood of Zeon was then ported to both PlayStation 1 as well as DreamCast.  These new ports included extended scenarios that encompass the events leading through the Gryps conflict.

Revolutionary War of Zeon was released for PlayStation 2 early on in PS2’s carrer.  It features dramatically new game screens and responsibilities.

As the game opens up, you begin with control of Zeon during the first operation of the One Year War.   You’re allowed only the ability to control armies on a direct level, so  where they are sent is predetermined, but you can control each unit and decide who you want to attack in each area.   The battle gameplay is much like the SD Gundam series.  You select a unit and move it into position, then choose to attack or not.  1 Zaku II units consist of three Zaku II’s, and you can stack up to three units, so a total of 9 ZakuII’s attacking at once.  Each MS only has about 90 hps though, so when Units like the Gundam come along, there is only one Gundam, and it has 250 hps.  Battle ships can house and refuel units, as well as attack from a distance.   Characters add benefits to the unit they pilot.  So lets say you put Ramba Ral in a ZakuII unit.  Well, Ramba will only be in one of the three in the unit, but all three will be more acurate and deadly.  You would only “lose” Ramba after all three units are destroyed. 

After Operation British, the main game opens up.  Here you are allowed to chose either Zeon or EFSF.  Revolutionary War of Zeon only contains the events of OYW.  

I’m currently working on the EFSF side.  The game is very tough.  Even on Easy, you still have a lot to manage.  Unlike the old games, in this one, you control just about every aspect of the side you choose.  You need to maintain troop morale, allowing units to go on Leave for a  few turns, Development of technology and Mobile weapons – EFSF starts with the option to initial V Project, so you need to develop the RX series before you can use any of them and in the begining you are severely disadvantaged as Zeon has plent of MS options while EFSF is stuck with T61 tanks and jet fighters.  First up is the Core Fighter, which allows you to develop the Pegasus Class Ship and RX-75 Guntank. Once the Guntank is done, you can develop the Guncannon, and then The Prototype Gundam and so on.

You also need to maintain relations with companies like Anaheim Electronics and Lunar City.  By investing in these companies they reward you with money or weapons (AE gives out Mobile Suits quite a bit!).  You also need to maintain your control of the Senate as well as the Anti-War movement.  Failure to do so leads to the people revolting which is Game Over. 

The action heats up when you initiate attacks.  You get two maps, one of Earth and one of Space.  Both are beautifully rendered and show each area and your sphere of control in that area.  You need to initate attack reutes in order to send in your military but also need to maintain defenses as well incase they try to slip in the back while you’re occupied elsewhere.

Sounds like a lot, right?  Well luckily the game’s pace is actually quite controlled.  You get time to do each action before moving onto the next phase, so it becomes very involving and quite addicting as you begin to devlop more weapons and get the opportunity to see just what the Gundam is capable of in the hands of say, South Burning instead of Amuro.  You can produce as many RX-78-2s as you want actually and have a whole army of them, but the Gundam of course costs a lot more than say, a set of GM’s so its about balancing your budget as well. 

One of the best aspects of the series is fully animated cut scenes that show you events which either did not occur in the show, or took place behind the scenes.  So, say you take over New York as Zeon, you get a great animated clip showing a victory Parade thrown by Zeon which Dessert Zaku’s marching down 5th Avenue while the citizen’s of New York look on (not cheering, mind you, just watching in shock).  Or this clip of Zeon’s initial report on the V Project and the Federation’s New Mobile Suits.

All in all, its a very indepth game that allows you to play out the OYW as you would want to fight it.  The game’s text is very Kanji heavy so you need to be familiar with the spoken Japanese language if you’re not too great with Kanji (I know I’m not, but my Fiancee translates some of it for me too!)

Definatley check this one out if you can.  The 3D battle scenes are great and once you get the hang of the game flow, it becomes a lot of fun!


Until next time~


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