MS Gundam Extreme Vs – EDITORIAL

I need to recant a statement in my last post – MS GE Vs’ “Mission” mode is actually far more involved that I understood it to be, which is awesome!

So……this game right now is unstoppable.

My new favorite move:  Using the Double X’s stun move, where it throws one of its beam sabers at an enemy to stun it and keep it still, then unleashing the dual satellite cannons.  Sure its a little over kill, but then again, what isn’t in this game, haha.


End of the Day – Edit –

Mission mode is now my all time favorite!!  You can use any MS, and earn points to level up your units stats.  My X1 kai now starts each mission with 800 HP!  WOOT!  LOVE IT!

Christmas Loot – MS Gundam Extreme VS for PS3

I must have been pretty good this year, because part of my Christmas loot included this little gem:

MS Gundam Extreme Vs is the 10th anniversary addition to the “Vs” series.  While I haven’t actually played any of the arcade versions, I have been playing the series since EFSF vs Zeon DX on Dreamcast (lol, remember Dreamcast?  I loved that system!)

While the general mechanics of the series have stayed, for the most part, roughly the same – dash, shoot, melee, repeat – GE Vs has some much needed and much enjoyed changes.   For starters, every single unit can now block, regardless if it carries a shield or not.  For instance – the Gundam Heavy Arms EW version, doesn’t carry a shield, but it can block incoming attacks with its Gatling gun.  Not that blocking has always been a mainstay of the VS series.  In the early games, chance blocking would happen only if your shield (if carried) faced the attack.  Around the time of Renpou vs. ZAFT (Seed Vs) – they added the “down, up” command to block.   But quite frankly, the action moves so fast in these games that blocking is kind of a very VERY last resort.

GE Vs also features some tweaks to weapon systems and “special” attacks.  The Strike Gundam, for instance, can swap out its weapon set to any of the Striker packs (including the awesome IWSP pack), but you are limited to only being able to switch after a given cool down.

You can also now choose your path through the arcade levels – from Easy to VERY HARD!!!, you can move up or down in difficulty as  you move along.

Also, like the PSP, Gundam Vs. Gundam, this game features a “boss” character, a new Gundam unit made specifically for the game that can equip various MASSIVE armor sets (sort of like the ride armors from Mega Man X) – and can really lay a beat down on the player.

The game also features a GREAT selection of MS to choose from, including several of my favorites: Gundam DX (X), Crossbone Gundam X1 (Crossbone) and the Hi-Nu Gundam (CCA-N) which is only available if you get the download code in  your copy (which I believe most current copies come with.)

DLC is now up as well, two new MS, A Gundam from 00 that I’m not familiar with (someone will likely fill me in) and the Blue Destiny Unit 1 from Gundam Side Story!

I picked up the BD-1 today and it is AWESOME.  The machine gun is quite powerful,  your get chest rockets that pack a BIG punch, the ability to call in a GM for support, and a boost extender.  Yu Kojima’s voice is great too, as sometimes Bandai takes the lame “Yu doesn’t talk” approach.    Your “unleashed” power of course, is the Exam System, which makes  you much faster and stronger, and your melee attach changes from a beam saber, to a grapple and slam attack.   And for only 2000 point cost, the BD-1 is a BEAST seems you can die a few time without risking the mission.

There is also, of course an online community where players can compete against one anther.  I haven’t tried this out too much yet, but if someone else wants to try it out, let me know and I’ll send you my PSN name.

Finally, there is a somewhat disappointing “mission” mode, where as in AEUG Vs Titans and EFSF vs Zeon (PS2), there were 100+ missions for each faction, this mode is more like completing various challenges to unlock more “missions”.  Its okay, but I was hoping for more.

So, all in all, Gundam Extreme vs has the ability to even trump 0081 in my all time favorite Gundam Games.   The difficulty against the CPU can be, at times, maddening, but with such great controls, MS choices and fun, I keep coming back for more!  (and usually just play on the Easy – medium levels, haha).

Starting work on the MG GM as well.  But with GE vs, Skyrim and DC Universe Online currently dominating my free time, its been slow going.

– Matta ne –

MG 1/100 RGM-79 Kai Titans Test Team Hi-Mobility Type – Complete

Well its Christmas, and in the midst of the holiday, I thought I would take some time to post on my completion of the Hi-Mobility GM.

I’m a bit rusty after taking about 3 months off, so I ran into a few small issues.  One of them being, I don’t think I shook my can of top coat well enough, and I ended up with some discoloration on the right hip panel.  Kind of an odd result, but I’m just leaving it for now.

I really wanted to use my old Hi-Mobility GM Type C resin back pack, and upgrade it a bit with metal parts.  I finally learned after all this time, that you should apply the metal pieces AFTER the top coat, so the thrusters here look nice and polished.

For the visor, I painted the underlying sensor section in silver, then used clear red on the visor itself.  I used the same technique on my RGM-79P Powered GM as well, only using Green instead of red (obviously).  Some metal vulcan barrels and a new, metal antenna add a nice touch too.   I also used metal shoulder gears, which I think look good.

I’ve been seeing more and more MS with shields mounted in this fashion.  From a motion standpoint, it makes sense as when the MS raises its arm to guard, the shield will end up being right side up.

This actually counts as my first Advance of Zeta MS built, so I’m happy about that.  I really enjoy the AOZ series, and I hope to find a Hazel Gundam conversion kit one of these days.

So there we go.  I believe Q had asked about the base I used – I simply too the base of one of my War Within Titanium Transformers (Ultra Magnus).  Its mechanical, but generic enough to use.

This was a great warm up before returning to the GP04 and 1/60 Alex.   I’m going to work on another GM next, just to make sure I have all the cob webs out.   Next up on the GM project is the RGM-79 GM, which will be part of my 0081 display.  I think I’ll keep the red/light grey color scheme, but I will be swapping the shield with the GM (G) for a more 0081, customized look.


MERRY CHRISTMAS and Happy Holidays to all!

Hi-Mobility GM Complete

I haven’t taken the actual pictures yet for the completed Hi-Mo GM, but I was able to finish it up this weekend and took some early shots.



GM Kai Hi-Mobility TTT – Progress Update

Well, the painting is officially done.  After my Sabbatical from Gunpla building, I missed a few spots from being rusty, but they are very very minor and can be hand painted, so I’m not too concerned.

Detailing slots are done, but I won’t be adding the metal parts until after the top coat is on, so they stay nice and bright.   Next up is the Gloss Coat, panel lines and Decals.

I’m also getting used to the camera on my iPhone.  It’s WAY better than my old camera, but it might not make too much of a difference until I get the photo background up for the final shots.

But here’s a fancy pants pic:

Stay tuned –